public interface EnvelopeOrBuilder
extends com.google.protobuf.MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
Channel |
getChannel()
A response from a channel join operation.
|
ChannelJoin |
getChannelJoin()
Join a realtime chat channel.
|
ChannelJoinOrBuilder |
getChannelJoinOrBuilder()
Join a realtime chat channel.
|
ChannelLeave |
getChannelLeave()
Leave a realtime chat channel.
|
ChannelLeaveOrBuilder |
getChannelLeaveOrBuilder()
Leave a realtime chat channel.
|
ChannelMessage |
getChannelMessage()
An incoming message on a realtime chat channel.
|
ChannelMessageAck |
getChannelMessageAck()
An acknowledgement received in response to sending a message on a chat channel.
|
ChannelMessageAckOrBuilder |
getChannelMessageAckOrBuilder()
An acknowledgement received in response to sending a message on a chat channel.
|
ChannelMessageOrBuilder |
getChannelMessageOrBuilder()
An incoming message on a realtime chat channel.
|
ChannelMessageRemove |
getChannelMessageRemove()
Remove a message previously sent to a realtime chat channel.
|
ChannelMessageRemoveOrBuilder |
getChannelMessageRemoveOrBuilder()
Remove a message previously sent to a realtime chat channel.
|
ChannelMessageSend |
getChannelMessageSend()
Send a message to a realtime chat channel.
|
ChannelMessageSendOrBuilder |
getChannelMessageSendOrBuilder()
Send a message to a realtime chat channel.
|
ChannelMessageUpdate |
getChannelMessageUpdate()
Update a message previously sent to a realtime chat channel.
|
ChannelMessageUpdateOrBuilder |
getChannelMessageUpdateOrBuilder()
Update a message previously sent to a realtime chat channel.
|
ChannelOrBuilder |
getChannelOrBuilder()
A response from a channel join operation.
|
ChannelPresenceEvent |
getChannelPresenceEvent()
Presence update for a particular realtime chat channel.
|
ChannelPresenceEventOrBuilder |
getChannelPresenceEventOrBuilder()
Presence update for a particular realtime chat channel.
|
java.lang.String |
getCid()
string cid = 1 [json_name = "cid"]; |
com.google.protobuf.ByteString |
getCidBytes()
string cid = 1 [json_name = "cid"]; |
Error |
getError()
Describes an error which occurred on the server.
|
ErrorOrBuilder |
getErrorOrBuilder()
Describes an error which occurred on the server.
|
Match |
getMatch()
Incoming information about a realtime match.
|
MatchCreate |
getMatchCreate()
A client to server request to create a realtime match.
|
MatchCreateOrBuilder |
getMatchCreateOrBuilder()
A client to server request to create a realtime match.
|
MatchData |
getMatchData()
Incoming realtime match data delivered from the server.
|
MatchDataOrBuilder |
getMatchDataOrBuilder()
Incoming realtime match data delivered from the server.
|
MatchDataSend |
getMatchDataSend()
A client to server request to send data to a realtime match.
|
MatchDataSendOrBuilder |
getMatchDataSendOrBuilder()
A client to server request to send data to a realtime match.
|
MatchJoin |
getMatchJoin()
A client to server request to join a realtime match.
|
MatchJoinOrBuilder |
getMatchJoinOrBuilder()
A client to server request to join a realtime match.
|
MatchLeave |
getMatchLeave()
A client to server request to leave a realtime match.
|
MatchLeaveOrBuilder |
getMatchLeaveOrBuilder()
A client to server request to leave a realtime match.
|
MatchmakerAdd |
getMatchmakerAdd()
Submit a new matchmaking process request.
|
MatchmakerAddOrBuilder |
getMatchmakerAddOrBuilder()
Submit a new matchmaking process request.
|
MatchmakerMatched |
getMatchmakerMatched()
A successful matchmaking result.
|
MatchmakerMatchedOrBuilder |
getMatchmakerMatchedOrBuilder()
A successful matchmaking result.
|
MatchmakerRemove |
getMatchmakerRemove()
Cancel a matchmaking process using a ticket.
|
MatchmakerRemoveOrBuilder |
getMatchmakerRemoveOrBuilder()
Cancel a matchmaking process using a ticket.
|
MatchmakerTicket |
getMatchmakerTicket()
A response from starting a new matchmaking process.
|
MatchmakerTicketOrBuilder |
getMatchmakerTicketOrBuilder()
A response from starting a new matchmaking process.
|
MatchOrBuilder |
getMatchOrBuilder()
Incoming information about a realtime match.
|
MatchPresenceEvent |
getMatchPresenceEvent()
Presence update for a particular realtime match.
|
MatchPresenceEventOrBuilder |
getMatchPresenceEventOrBuilder()
Presence update for a particular realtime match.
|
Envelope.MessageCase |
getMessageCase() |
Notifications |
getNotifications()
Notifications send by the server.
|
NotificationsOrBuilder |
getNotificationsOrBuilder()
Notifications send by the server.
|
Party |
getParty()
Incoming information about a party.
|
PartyAccept |
getPartyAccept()
Accept a request to join.
|
PartyAcceptOrBuilder |
getPartyAcceptOrBuilder()
Accept a request to join.
|
PartyClose |
getPartyClose()
End a party, kicking all party members and closing it.
|
PartyCloseOrBuilder |
getPartyCloseOrBuilder()
End a party, kicking all party members and closing it.
|
PartyCreate |
getPartyCreate()
Create a party.
|
PartyCreateOrBuilder |
getPartyCreateOrBuilder()
Create a party.
|
PartyData |
getPartyData()
Incoming party data delivered from the server.
|
PartyDataOrBuilder |
getPartyDataOrBuilder()
Incoming party data delivered from the server.
|
PartyDataSend |
getPartyDataSend()
A client to server request to send data to a party.
|
PartyDataSendOrBuilder |
getPartyDataSendOrBuilder()
A client to server request to send data to a party.
|
PartyJoin |
getPartyJoin()
Join a party, or request to join if the party is not open.
|
PartyJoinOrBuilder |
getPartyJoinOrBuilder()
Join a party, or request to join if the party is not open.
|
PartyJoinRequest |
getPartyJoinRequest()
Incoming notification for one or more new presences attempting to join the party.
|
PartyJoinRequestList |
getPartyJoinRequestList()
Request a list of pending join requests for a party.
|
PartyJoinRequestListOrBuilder |
getPartyJoinRequestListOrBuilder()
Request a list of pending join requests for a party.
|
PartyJoinRequestOrBuilder |
getPartyJoinRequestOrBuilder()
Incoming notification for one or more new presences attempting to join the party.
|
PartyLeader |
getPartyLeader()
Announcement of a new party leader.
|
PartyLeaderOrBuilder |
getPartyLeaderOrBuilder()
Announcement of a new party leader.
|
PartyLeave |
getPartyLeave()
Leave a party.
|
PartyLeaveOrBuilder |
getPartyLeaveOrBuilder()
Leave a party.
|
PartyMatchmakerAdd |
getPartyMatchmakerAdd()
Begin matchmaking as a party.
|
PartyMatchmakerAddOrBuilder |
getPartyMatchmakerAddOrBuilder()
Begin matchmaking as a party.
|
PartyMatchmakerRemove |
getPartyMatchmakerRemove()
Cancel a party matchmaking process using a ticket.
|
PartyMatchmakerRemoveOrBuilder |
getPartyMatchmakerRemoveOrBuilder()
Cancel a party matchmaking process using a ticket.
|
PartyMatchmakerTicket |
getPartyMatchmakerTicket()
A response from starting a new party matchmaking process.
|
PartyMatchmakerTicketOrBuilder |
getPartyMatchmakerTicketOrBuilder()
A response from starting a new party matchmaking process.
|
PartyOrBuilder |
getPartyOrBuilder()
Incoming information about a party.
|
PartyPresenceEvent |
getPartyPresenceEvent()
Presence update for a particular party.
|
PartyPresenceEventOrBuilder |
getPartyPresenceEventOrBuilder()
Presence update for a particular party.
|
PartyPromote |
getPartyPromote()
Promote a new party leader.
|
PartyPromoteOrBuilder |
getPartyPromoteOrBuilder()
Promote a new party leader.
|
PartyRemove |
getPartyRemove()
Kick a party member, or decline a request to join.
|
PartyRemoveOrBuilder |
getPartyRemoveOrBuilder()
Kick a party member, or decline a request to join.
|
Ping |
getPing()
Application-level heartbeat and connection check.
|
PingOrBuilder |
getPingOrBuilder()
Application-level heartbeat and connection check.
|
Pong |
getPong()
Application-level heartbeat and connection check response.
|
PongOrBuilder |
getPongOrBuilder()
Application-level heartbeat and connection check response.
|
Rpc |
getRpc()
RPC call or response.
|
RpcOrBuilder |
getRpcOrBuilder()
RPC call or response.
|
Status |
getStatus()
An incoming status snapshot for some set of users.
|
StatusFollow |
getStatusFollow()
Start following some set of users to receive their status updates.
|
StatusFollowOrBuilder |
getStatusFollowOrBuilder()
Start following some set of users to receive their status updates.
|
StatusOrBuilder |
getStatusOrBuilder()
An incoming status snapshot for some set of users.
|
StatusPresenceEvent |
getStatusPresenceEvent()
An incoming status update.
|
StatusPresenceEventOrBuilder |
getStatusPresenceEventOrBuilder()
An incoming status update.
|
StatusUnfollow |
getStatusUnfollow()
Stop following some set of users to no longer receive their status updates.
|
StatusUnfollowOrBuilder |
getStatusUnfollowOrBuilder()
Stop following some set of users to no longer receive their status updates.
|
StatusUpdate |
getStatusUpdate()
Set the user's own status.
|
StatusUpdateOrBuilder |
getStatusUpdateOrBuilder()
Set the user's own status.
|
StreamData |
getStreamData()
A data message delivered over a stream.
|
StreamDataOrBuilder |
getStreamDataOrBuilder()
A data message delivered over a stream.
|
StreamPresenceEvent |
getStreamPresenceEvent()
Presence update for a particular stream.
|
StreamPresenceEventOrBuilder |
getStreamPresenceEventOrBuilder()
Presence update for a particular stream.
|
boolean |
hasChannel()
A response from a channel join operation.
|
boolean |
hasChannelJoin()
Join a realtime chat channel.
|
boolean |
hasChannelLeave()
Leave a realtime chat channel.
|
boolean |
hasChannelMessage()
An incoming message on a realtime chat channel.
|
boolean |
hasChannelMessageAck()
An acknowledgement received in response to sending a message on a chat channel.
|
boolean |
hasChannelMessageRemove()
Remove a message previously sent to a realtime chat channel.
|
boolean |
hasChannelMessageSend()
Send a message to a realtime chat channel.
|
boolean |
hasChannelMessageUpdate()
Update a message previously sent to a realtime chat channel.
|
boolean |
hasChannelPresenceEvent()
Presence update for a particular realtime chat channel.
|
boolean |
hasError()
Describes an error which occurred on the server.
|
boolean |
hasMatch()
Incoming information about a realtime match.
|
boolean |
hasMatchCreate()
A client to server request to create a realtime match.
|
boolean |
hasMatchData()
Incoming realtime match data delivered from the server.
|
boolean |
hasMatchDataSend()
A client to server request to send data to a realtime match.
|
boolean |
hasMatchJoin()
A client to server request to join a realtime match.
|
boolean |
hasMatchLeave()
A client to server request to leave a realtime match.
|
boolean |
hasMatchmakerAdd()
Submit a new matchmaking process request.
|
boolean |
hasMatchmakerMatched()
A successful matchmaking result.
|
boolean |
hasMatchmakerRemove()
Cancel a matchmaking process using a ticket.
|
boolean |
hasMatchmakerTicket()
A response from starting a new matchmaking process.
|
boolean |
hasMatchPresenceEvent()
Presence update for a particular realtime match.
|
boolean |
hasNotifications()
Notifications send by the server.
|
boolean |
hasParty()
Incoming information about a party.
|
boolean |
hasPartyAccept()
Accept a request to join.
|
boolean |
hasPartyClose()
End a party, kicking all party members and closing it.
|
boolean |
hasPartyCreate()
Create a party.
|
boolean |
hasPartyData()
Incoming party data delivered from the server.
|
boolean |
hasPartyDataSend()
A client to server request to send data to a party.
|
boolean |
hasPartyJoin()
Join a party, or request to join if the party is not open.
|
boolean |
hasPartyJoinRequest()
Incoming notification for one or more new presences attempting to join the party.
|
boolean |
hasPartyJoinRequestList()
Request a list of pending join requests for a party.
|
boolean |
hasPartyLeader()
Announcement of a new party leader.
|
boolean |
hasPartyLeave()
Leave a party.
|
boolean |
hasPartyMatchmakerAdd()
Begin matchmaking as a party.
|
boolean |
hasPartyMatchmakerRemove()
Cancel a party matchmaking process using a ticket.
|
boolean |
hasPartyMatchmakerTicket()
A response from starting a new party matchmaking process.
|
boolean |
hasPartyPresenceEvent()
Presence update for a particular party.
|
boolean |
hasPartyPromote()
Promote a new party leader.
|
boolean |
hasPartyRemove()
Kick a party member, or decline a request to join.
|
boolean |
hasPing()
Application-level heartbeat and connection check.
|
boolean |
hasPong()
Application-level heartbeat and connection check response.
|
boolean |
hasRpc()
RPC call or response.
|
boolean |
hasStatus()
An incoming status snapshot for some set of users.
|
boolean |
hasStatusFollow()
Start following some set of users to receive their status updates.
|
boolean |
hasStatusPresenceEvent()
An incoming status update.
|
boolean |
hasStatusUnfollow()
Stop following some set of users to no longer receive their status updates.
|
boolean |
hasStatusUpdate()
Set the user's own status.
|
boolean |
hasStreamData()
A data message delivered over a stream.
|
boolean |
hasStreamPresenceEvent()
Presence update for a particular stream.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
java.lang.String getCid()
string cid = 1 [json_name = "cid"];
com.google.protobuf.ByteString getCidBytes()
string cid = 1 [json_name = "cid"];
boolean hasChannel()
A response from a channel join operation.
.nakama.realtime.Channel channel = 2 [json_name = "channel"];
Channel getChannel()
A response from a channel join operation.
.nakama.realtime.Channel channel = 2 [json_name = "channel"];
ChannelOrBuilder getChannelOrBuilder()
A response from a channel join operation.
.nakama.realtime.Channel channel = 2 [json_name = "channel"];
boolean hasChannelJoin()
Join a realtime chat channel.
.nakama.realtime.ChannelJoin channel_join = 3 [json_name = "channelJoin"];
ChannelJoin getChannelJoin()
Join a realtime chat channel.
.nakama.realtime.ChannelJoin channel_join = 3 [json_name = "channelJoin"];
ChannelJoinOrBuilder getChannelJoinOrBuilder()
Join a realtime chat channel.
.nakama.realtime.ChannelJoin channel_join = 3 [json_name = "channelJoin"];
boolean hasChannelLeave()
Leave a realtime chat channel.
.nakama.realtime.ChannelLeave channel_leave = 4 [json_name = "channelLeave"];
ChannelLeave getChannelLeave()
Leave a realtime chat channel.
.nakama.realtime.ChannelLeave channel_leave = 4 [json_name = "channelLeave"];
ChannelLeaveOrBuilder getChannelLeaveOrBuilder()
Leave a realtime chat channel.
.nakama.realtime.ChannelLeave channel_leave = 4 [json_name = "channelLeave"];
boolean hasChannelMessage()
An incoming message on a realtime chat channel.
.nakama.api.ChannelMessage channel_message = 5 [json_name = "channelMessage"];
ChannelMessage getChannelMessage()
An incoming message on a realtime chat channel.
.nakama.api.ChannelMessage channel_message = 5 [json_name = "channelMessage"];
ChannelMessageOrBuilder getChannelMessageOrBuilder()
An incoming message on a realtime chat channel.
.nakama.api.ChannelMessage channel_message = 5 [json_name = "channelMessage"];
boolean hasChannelMessageAck()
An acknowledgement received in response to sending a message on a chat channel.
.nakama.realtime.ChannelMessageAck channel_message_ack = 6 [json_name = "channelMessageAck"];
ChannelMessageAck getChannelMessageAck()
An acknowledgement received in response to sending a message on a chat channel.
.nakama.realtime.ChannelMessageAck channel_message_ack = 6 [json_name = "channelMessageAck"];
ChannelMessageAckOrBuilder getChannelMessageAckOrBuilder()
An acknowledgement received in response to sending a message on a chat channel.
.nakama.realtime.ChannelMessageAck channel_message_ack = 6 [json_name = "channelMessageAck"];
boolean hasChannelMessageSend()
Send a message to a realtime chat channel.
.nakama.realtime.ChannelMessageSend channel_message_send = 7 [json_name = "channelMessageSend"];
ChannelMessageSend getChannelMessageSend()
Send a message to a realtime chat channel.
.nakama.realtime.ChannelMessageSend channel_message_send = 7 [json_name = "channelMessageSend"];
ChannelMessageSendOrBuilder getChannelMessageSendOrBuilder()
Send a message to a realtime chat channel.
.nakama.realtime.ChannelMessageSend channel_message_send = 7 [json_name = "channelMessageSend"];
boolean hasChannelMessageUpdate()
Update a message previously sent to a realtime chat channel.
.nakama.realtime.ChannelMessageUpdate channel_message_update = 8 [json_name = "channelMessageUpdate"];
ChannelMessageUpdate getChannelMessageUpdate()
Update a message previously sent to a realtime chat channel.
.nakama.realtime.ChannelMessageUpdate channel_message_update = 8 [json_name = "channelMessageUpdate"];
ChannelMessageUpdateOrBuilder getChannelMessageUpdateOrBuilder()
Update a message previously sent to a realtime chat channel.
.nakama.realtime.ChannelMessageUpdate channel_message_update = 8 [json_name = "channelMessageUpdate"];
boolean hasChannelMessageRemove()
Remove a message previously sent to a realtime chat channel.
.nakama.realtime.ChannelMessageRemove channel_message_remove = 9 [json_name = "channelMessageRemove"];
ChannelMessageRemove getChannelMessageRemove()
Remove a message previously sent to a realtime chat channel.
.nakama.realtime.ChannelMessageRemove channel_message_remove = 9 [json_name = "channelMessageRemove"];
ChannelMessageRemoveOrBuilder getChannelMessageRemoveOrBuilder()
Remove a message previously sent to a realtime chat channel.
.nakama.realtime.ChannelMessageRemove channel_message_remove = 9 [json_name = "channelMessageRemove"];
boolean hasChannelPresenceEvent()
Presence update for a particular realtime chat channel.
.nakama.realtime.ChannelPresenceEvent channel_presence_event = 10 [json_name = "channelPresenceEvent"];
ChannelPresenceEvent getChannelPresenceEvent()
Presence update for a particular realtime chat channel.
.nakama.realtime.ChannelPresenceEvent channel_presence_event = 10 [json_name = "channelPresenceEvent"];
ChannelPresenceEventOrBuilder getChannelPresenceEventOrBuilder()
Presence update for a particular realtime chat channel.
.nakama.realtime.ChannelPresenceEvent channel_presence_event = 10 [json_name = "channelPresenceEvent"];
boolean hasError()
Describes an error which occurred on the server.
.nakama.realtime.Error error = 11 [json_name = "error"];
Error getError()
Describes an error which occurred on the server.
.nakama.realtime.Error error = 11 [json_name = "error"];
ErrorOrBuilder getErrorOrBuilder()
Describes an error which occurred on the server.
.nakama.realtime.Error error = 11 [json_name = "error"];
boolean hasMatch()
Incoming information about a realtime match.
.nakama.realtime.Match match = 12 [json_name = "match"];
Match getMatch()
Incoming information about a realtime match.
.nakama.realtime.Match match = 12 [json_name = "match"];
MatchOrBuilder getMatchOrBuilder()
Incoming information about a realtime match.
.nakama.realtime.Match match = 12 [json_name = "match"];
boolean hasMatchCreate()
A client to server request to create a realtime match.
.nakama.realtime.MatchCreate match_create = 13 [json_name = "matchCreate"];
MatchCreate getMatchCreate()
A client to server request to create a realtime match.
.nakama.realtime.MatchCreate match_create = 13 [json_name = "matchCreate"];
MatchCreateOrBuilder getMatchCreateOrBuilder()
A client to server request to create a realtime match.
.nakama.realtime.MatchCreate match_create = 13 [json_name = "matchCreate"];
boolean hasMatchData()
Incoming realtime match data delivered from the server.
.nakama.realtime.MatchData match_data = 14 [json_name = "matchData"];
MatchData getMatchData()
Incoming realtime match data delivered from the server.
.nakama.realtime.MatchData match_data = 14 [json_name = "matchData"];
MatchDataOrBuilder getMatchDataOrBuilder()
Incoming realtime match data delivered from the server.
.nakama.realtime.MatchData match_data = 14 [json_name = "matchData"];
boolean hasMatchDataSend()
A client to server request to send data to a realtime match.
.nakama.realtime.MatchDataSend match_data_send = 15 [json_name = "matchDataSend"];
MatchDataSend getMatchDataSend()
A client to server request to send data to a realtime match.
.nakama.realtime.MatchDataSend match_data_send = 15 [json_name = "matchDataSend"];
MatchDataSendOrBuilder getMatchDataSendOrBuilder()
A client to server request to send data to a realtime match.
.nakama.realtime.MatchDataSend match_data_send = 15 [json_name = "matchDataSend"];
boolean hasMatchJoin()
A client to server request to join a realtime match.
.nakama.realtime.MatchJoin match_join = 16 [json_name = "matchJoin"];
MatchJoin getMatchJoin()
A client to server request to join a realtime match.
.nakama.realtime.MatchJoin match_join = 16 [json_name = "matchJoin"];
MatchJoinOrBuilder getMatchJoinOrBuilder()
A client to server request to join a realtime match.
.nakama.realtime.MatchJoin match_join = 16 [json_name = "matchJoin"];
boolean hasMatchLeave()
A client to server request to leave a realtime match.
.nakama.realtime.MatchLeave match_leave = 17 [json_name = "matchLeave"];
MatchLeave getMatchLeave()
A client to server request to leave a realtime match.
.nakama.realtime.MatchLeave match_leave = 17 [json_name = "matchLeave"];
MatchLeaveOrBuilder getMatchLeaveOrBuilder()
A client to server request to leave a realtime match.
.nakama.realtime.MatchLeave match_leave = 17 [json_name = "matchLeave"];
boolean hasMatchPresenceEvent()
Presence update for a particular realtime match.
.nakama.realtime.MatchPresenceEvent match_presence_event = 18 [json_name = "matchPresenceEvent"];
MatchPresenceEvent getMatchPresenceEvent()
Presence update for a particular realtime match.
.nakama.realtime.MatchPresenceEvent match_presence_event = 18 [json_name = "matchPresenceEvent"];
MatchPresenceEventOrBuilder getMatchPresenceEventOrBuilder()
Presence update for a particular realtime match.
.nakama.realtime.MatchPresenceEvent match_presence_event = 18 [json_name = "matchPresenceEvent"];
boolean hasMatchmakerAdd()
Submit a new matchmaking process request.
.nakama.realtime.MatchmakerAdd matchmaker_add = 19 [json_name = "matchmakerAdd"];
MatchmakerAdd getMatchmakerAdd()
Submit a new matchmaking process request.
.nakama.realtime.MatchmakerAdd matchmaker_add = 19 [json_name = "matchmakerAdd"];
MatchmakerAddOrBuilder getMatchmakerAddOrBuilder()
Submit a new matchmaking process request.
.nakama.realtime.MatchmakerAdd matchmaker_add = 19 [json_name = "matchmakerAdd"];
boolean hasMatchmakerMatched()
A successful matchmaking result.
.nakama.realtime.MatchmakerMatched matchmaker_matched = 20 [json_name = "matchmakerMatched"];
MatchmakerMatched getMatchmakerMatched()
A successful matchmaking result.
.nakama.realtime.MatchmakerMatched matchmaker_matched = 20 [json_name = "matchmakerMatched"];
MatchmakerMatchedOrBuilder getMatchmakerMatchedOrBuilder()
A successful matchmaking result.
.nakama.realtime.MatchmakerMatched matchmaker_matched = 20 [json_name = "matchmakerMatched"];
boolean hasMatchmakerRemove()
Cancel a matchmaking process using a ticket.
.nakama.realtime.MatchmakerRemove matchmaker_remove = 21 [json_name = "matchmakerRemove"];
MatchmakerRemove getMatchmakerRemove()
Cancel a matchmaking process using a ticket.
.nakama.realtime.MatchmakerRemove matchmaker_remove = 21 [json_name = "matchmakerRemove"];
MatchmakerRemoveOrBuilder getMatchmakerRemoveOrBuilder()
Cancel a matchmaking process using a ticket.
.nakama.realtime.MatchmakerRemove matchmaker_remove = 21 [json_name = "matchmakerRemove"];
boolean hasMatchmakerTicket()
A response from starting a new matchmaking process.
.nakama.realtime.MatchmakerTicket matchmaker_ticket = 22 [json_name = "matchmakerTicket"];
MatchmakerTicket getMatchmakerTicket()
A response from starting a new matchmaking process.
.nakama.realtime.MatchmakerTicket matchmaker_ticket = 22 [json_name = "matchmakerTicket"];
MatchmakerTicketOrBuilder getMatchmakerTicketOrBuilder()
A response from starting a new matchmaking process.
.nakama.realtime.MatchmakerTicket matchmaker_ticket = 22 [json_name = "matchmakerTicket"];
boolean hasNotifications()
Notifications send by the server.
.nakama.realtime.Notifications notifications = 23 [json_name = "notifications"];
Notifications getNotifications()
Notifications send by the server.
.nakama.realtime.Notifications notifications = 23 [json_name = "notifications"];
NotificationsOrBuilder getNotificationsOrBuilder()
Notifications send by the server.
.nakama.realtime.Notifications notifications = 23 [json_name = "notifications"];
boolean hasRpc()
RPC call or response.
.nakama.api.Rpc rpc = 24 [json_name = "rpc"];
Rpc getRpc()
RPC call or response.
.nakama.api.Rpc rpc = 24 [json_name = "rpc"];
RpcOrBuilder getRpcOrBuilder()
RPC call or response.
.nakama.api.Rpc rpc = 24 [json_name = "rpc"];
boolean hasStatus()
An incoming status snapshot for some set of users.
.nakama.realtime.Status status = 25 [json_name = "status"];
Status getStatus()
An incoming status snapshot for some set of users.
.nakama.realtime.Status status = 25 [json_name = "status"];
StatusOrBuilder getStatusOrBuilder()
An incoming status snapshot for some set of users.
.nakama.realtime.Status status = 25 [json_name = "status"];
boolean hasStatusFollow()
Start following some set of users to receive their status updates.
.nakama.realtime.StatusFollow status_follow = 26 [json_name = "statusFollow"];
StatusFollow getStatusFollow()
Start following some set of users to receive their status updates.
.nakama.realtime.StatusFollow status_follow = 26 [json_name = "statusFollow"];
StatusFollowOrBuilder getStatusFollowOrBuilder()
Start following some set of users to receive their status updates.
.nakama.realtime.StatusFollow status_follow = 26 [json_name = "statusFollow"];
boolean hasStatusPresenceEvent()
An incoming status update.
.nakama.realtime.StatusPresenceEvent status_presence_event = 27 [json_name = "statusPresenceEvent"];
StatusPresenceEvent getStatusPresenceEvent()
An incoming status update.
.nakama.realtime.StatusPresenceEvent status_presence_event = 27 [json_name = "statusPresenceEvent"];
StatusPresenceEventOrBuilder getStatusPresenceEventOrBuilder()
An incoming status update.
.nakama.realtime.StatusPresenceEvent status_presence_event = 27 [json_name = "statusPresenceEvent"];
boolean hasStatusUnfollow()
Stop following some set of users to no longer receive their status updates.
.nakama.realtime.StatusUnfollow status_unfollow = 28 [json_name = "statusUnfollow"];
StatusUnfollow getStatusUnfollow()
Stop following some set of users to no longer receive their status updates.
.nakama.realtime.StatusUnfollow status_unfollow = 28 [json_name = "statusUnfollow"];
StatusUnfollowOrBuilder getStatusUnfollowOrBuilder()
Stop following some set of users to no longer receive their status updates.
.nakama.realtime.StatusUnfollow status_unfollow = 28 [json_name = "statusUnfollow"];
boolean hasStatusUpdate()
Set the user's own status.
.nakama.realtime.StatusUpdate status_update = 29 [json_name = "statusUpdate"];
StatusUpdate getStatusUpdate()
Set the user's own status.
.nakama.realtime.StatusUpdate status_update = 29 [json_name = "statusUpdate"];
StatusUpdateOrBuilder getStatusUpdateOrBuilder()
Set the user's own status.
.nakama.realtime.StatusUpdate status_update = 29 [json_name = "statusUpdate"];
boolean hasStreamData()
A data message delivered over a stream.
.nakama.realtime.StreamData stream_data = 30 [json_name = "streamData"];
StreamData getStreamData()
A data message delivered over a stream.
.nakama.realtime.StreamData stream_data = 30 [json_name = "streamData"];
StreamDataOrBuilder getStreamDataOrBuilder()
A data message delivered over a stream.
.nakama.realtime.StreamData stream_data = 30 [json_name = "streamData"];
boolean hasStreamPresenceEvent()
Presence update for a particular stream.
.nakama.realtime.StreamPresenceEvent stream_presence_event = 31 [json_name = "streamPresenceEvent"];
StreamPresenceEvent getStreamPresenceEvent()
Presence update for a particular stream.
.nakama.realtime.StreamPresenceEvent stream_presence_event = 31 [json_name = "streamPresenceEvent"];
StreamPresenceEventOrBuilder getStreamPresenceEventOrBuilder()
Presence update for a particular stream.
.nakama.realtime.StreamPresenceEvent stream_presence_event = 31 [json_name = "streamPresenceEvent"];
boolean hasPing()
Application-level heartbeat and connection check.
.nakama.realtime.Ping ping = 32 [json_name = "ping"];
Ping getPing()
Application-level heartbeat and connection check.
.nakama.realtime.Ping ping = 32 [json_name = "ping"];
PingOrBuilder getPingOrBuilder()
Application-level heartbeat and connection check.
.nakama.realtime.Ping ping = 32 [json_name = "ping"];
boolean hasPong()
Application-level heartbeat and connection check response.
.nakama.realtime.Pong pong = 33 [json_name = "pong"];
Pong getPong()
Application-level heartbeat and connection check response.
.nakama.realtime.Pong pong = 33 [json_name = "pong"];
PongOrBuilder getPongOrBuilder()
Application-level heartbeat and connection check response.
.nakama.realtime.Pong pong = 33 [json_name = "pong"];
boolean hasParty()
Incoming information about a party.
.nakama.realtime.Party party = 34 [json_name = "party"];
Party getParty()
Incoming information about a party.
.nakama.realtime.Party party = 34 [json_name = "party"];
PartyOrBuilder getPartyOrBuilder()
Incoming information about a party.
.nakama.realtime.Party party = 34 [json_name = "party"];
boolean hasPartyCreate()
Create a party.
.nakama.realtime.PartyCreate party_create = 35 [json_name = "partyCreate"];
PartyCreate getPartyCreate()
Create a party.
.nakama.realtime.PartyCreate party_create = 35 [json_name = "partyCreate"];
PartyCreateOrBuilder getPartyCreateOrBuilder()
Create a party.
.nakama.realtime.PartyCreate party_create = 35 [json_name = "partyCreate"];
boolean hasPartyJoin()
Join a party, or request to join if the party is not open.
.nakama.realtime.PartyJoin party_join = 36 [json_name = "partyJoin"];
PartyJoin getPartyJoin()
Join a party, or request to join if the party is not open.
.nakama.realtime.PartyJoin party_join = 36 [json_name = "partyJoin"];
PartyJoinOrBuilder getPartyJoinOrBuilder()
Join a party, or request to join if the party is not open.
.nakama.realtime.PartyJoin party_join = 36 [json_name = "partyJoin"];
boolean hasPartyLeave()
Leave a party.
.nakama.realtime.PartyLeave party_leave = 37 [json_name = "partyLeave"];
PartyLeave getPartyLeave()
Leave a party.
.nakama.realtime.PartyLeave party_leave = 37 [json_name = "partyLeave"];
PartyLeaveOrBuilder getPartyLeaveOrBuilder()
Leave a party.
.nakama.realtime.PartyLeave party_leave = 37 [json_name = "partyLeave"];
boolean hasPartyPromote()
Promote a new party leader.
.nakama.realtime.PartyPromote party_promote = 38 [json_name = "partyPromote"];
PartyPromote getPartyPromote()
Promote a new party leader.
.nakama.realtime.PartyPromote party_promote = 38 [json_name = "partyPromote"];
PartyPromoteOrBuilder getPartyPromoteOrBuilder()
Promote a new party leader.
.nakama.realtime.PartyPromote party_promote = 38 [json_name = "partyPromote"];
boolean hasPartyLeader()
Announcement of a new party leader.
.nakama.realtime.PartyLeader party_leader = 39 [json_name = "partyLeader"];
PartyLeader getPartyLeader()
Announcement of a new party leader.
.nakama.realtime.PartyLeader party_leader = 39 [json_name = "partyLeader"];
PartyLeaderOrBuilder getPartyLeaderOrBuilder()
Announcement of a new party leader.
.nakama.realtime.PartyLeader party_leader = 39 [json_name = "partyLeader"];
boolean hasPartyAccept()
Accept a request to join.
.nakama.realtime.PartyAccept party_accept = 40 [json_name = "partyAccept"];
PartyAccept getPartyAccept()
Accept a request to join.
.nakama.realtime.PartyAccept party_accept = 40 [json_name = "partyAccept"];
PartyAcceptOrBuilder getPartyAcceptOrBuilder()
Accept a request to join.
.nakama.realtime.PartyAccept party_accept = 40 [json_name = "partyAccept"];
boolean hasPartyRemove()
Kick a party member, or decline a request to join.
.nakama.realtime.PartyRemove party_remove = 41 [json_name = "partyRemove"];
PartyRemove getPartyRemove()
Kick a party member, or decline a request to join.
.nakama.realtime.PartyRemove party_remove = 41 [json_name = "partyRemove"];
PartyRemoveOrBuilder getPartyRemoveOrBuilder()
Kick a party member, or decline a request to join.
.nakama.realtime.PartyRemove party_remove = 41 [json_name = "partyRemove"];
boolean hasPartyClose()
End a party, kicking all party members and closing it.
.nakama.realtime.PartyClose party_close = 42 [json_name = "partyClose"];
PartyClose getPartyClose()
End a party, kicking all party members and closing it.
.nakama.realtime.PartyClose party_close = 42 [json_name = "partyClose"];
PartyCloseOrBuilder getPartyCloseOrBuilder()
End a party, kicking all party members and closing it.
.nakama.realtime.PartyClose party_close = 42 [json_name = "partyClose"];
boolean hasPartyJoinRequestList()
Request a list of pending join requests for a party.
.nakama.realtime.PartyJoinRequestList party_join_request_list = 43 [json_name = "partyJoinRequestList"];
PartyJoinRequestList getPartyJoinRequestList()
Request a list of pending join requests for a party.
.nakama.realtime.PartyJoinRequestList party_join_request_list = 43 [json_name = "partyJoinRequestList"];
PartyJoinRequestListOrBuilder getPartyJoinRequestListOrBuilder()
Request a list of pending join requests for a party.
.nakama.realtime.PartyJoinRequestList party_join_request_list = 43 [json_name = "partyJoinRequestList"];
boolean hasPartyJoinRequest()
Incoming notification for one or more new presences attempting to join the party.
.nakama.realtime.PartyJoinRequest party_join_request = 44 [json_name = "partyJoinRequest"];
PartyJoinRequest getPartyJoinRequest()
Incoming notification for one or more new presences attempting to join the party.
.nakama.realtime.PartyJoinRequest party_join_request = 44 [json_name = "partyJoinRequest"];
PartyJoinRequestOrBuilder getPartyJoinRequestOrBuilder()
Incoming notification for one or more new presences attempting to join the party.
.nakama.realtime.PartyJoinRequest party_join_request = 44 [json_name = "partyJoinRequest"];
boolean hasPartyMatchmakerAdd()
Begin matchmaking as a party.
.nakama.realtime.PartyMatchmakerAdd party_matchmaker_add = 45 [json_name = "partyMatchmakerAdd"];
PartyMatchmakerAdd getPartyMatchmakerAdd()
Begin matchmaking as a party.
.nakama.realtime.PartyMatchmakerAdd party_matchmaker_add = 45 [json_name = "partyMatchmakerAdd"];
PartyMatchmakerAddOrBuilder getPartyMatchmakerAddOrBuilder()
Begin matchmaking as a party.
.nakama.realtime.PartyMatchmakerAdd party_matchmaker_add = 45 [json_name = "partyMatchmakerAdd"];
boolean hasPartyMatchmakerRemove()
Cancel a party matchmaking process using a ticket.
.nakama.realtime.PartyMatchmakerRemove party_matchmaker_remove = 46 [json_name = "partyMatchmakerRemove"];
PartyMatchmakerRemove getPartyMatchmakerRemove()
Cancel a party matchmaking process using a ticket.
.nakama.realtime.PartyMatchmakerRemove party_matchmaker_remove = 46 [json_name = "partyMatchmakerRemove"];
PartyMatchmakerRemoveOrBuilder getPartyMatchmakerRemoveOrBuilder()
Cancel a party matchmaking process using a ticket.
.nakama.realtime.PartyMatchmakerRemove party_matchmaker_remove = 46 [json_name = "partyMatchmakerRemove"];
boolean hasPartyMatchmakerTicket()
A response from starting a new party matchmaking process.
.nakama.realtime.PartyMatchmakerTicket party_matchmaker_ticket = 47 [json_name = "partyMatchmakerTicket"];
PartyMatchmakerTicket getPartyMatchmakerTicket()
A response from starting a new party matchmaking process.
.nakama.realtime.PartyMatchmakerTicket party_matchmaker_ticket = 47 [json_name = "partyMatchmakerTicket"];
PartyMatchmakerTicketOrBuilder getPartyMatchmakerTicketOrBuilder()
A response from starting a new party matchmaking process.
.nakama.realtime.PartyMatchmakerTicket party_matchmaker_ticket = 47 [json_name = "partyMatchmakerTicket"];
boolean hasPartyData()
Incoming party data delivered from the server.
.nakama.realtime.PartyData party_data = 48 [json_name = "partyData"];
PartyData getPartyData()
Incoming party data delivered from the server.
.nakama.realtime.PartyData party_data = 48 [json_name = "partyData"];
PartyDataOrBuilder getPartyDataOrBuilder()
Incoming party data delivered from the server.
.nakama.realtime.PartyData party_data = 48 [json_name = "partyData"];
boolean hasPartyDataSend()
A client to server request to send data to a party.
.nakama.realtime.PartyDataSend party_data_send = 49 [json_name = "partyDataSend"];
PartyDataSend getPartyDataSend()
A client to server request to send data to a party.
.nakama.realtime.PartyDataSend party_data_send = 49 [json_name = "partyDataSend"];
PartyDataSendOrBuilder getPartyDataSendOrBuilder()
A client to server request to send data to a party.
.nakama.realtime.PartyDataSend party_data_send = 49 [json_name = "partyDataSend"];
boolean hasPartyPresenceEvent()
Presence update for a particular party.
.nakama.realtime.PartyPresenceEvent party_presence_event = 50 [json_name = "partyPresenceEvent"];
PartyPresenceEvent getPartyPresenceEvent()
Presence update for a particular party.
.nakama.realtime.PartyPresenceEvent party_presence_event = 50 [json_name = "partyPresenceEvent"];
PartyPresenceEventOrBuilder getPartyPresenceEventOrBuilder()
Presence update for a particular party.
.nakama.realtime.PartyPresenceEvent party_presence_event = 50 [json_name = "partyPresenceEvent"];
Envelope.MessageCase getMessageCase()