public static final class AuthenticateFacebookInstantGameRequest.Builder extends com.google.protobuf.GeneratedMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder> implements AuthenticateFacebookInstantGameRequestOrBuilder
Authenticate against the server with Facebook Instant Game token.Protobuf type
nakama.api.AuthenticateFacebookInstantGameRequest| Modifier and Type | Method and Description |
|---|---|
AuthenticateFacebookInstantGameRequest |
build() |
AuthenticateFacebookInstantGameRequest |
buildPartial() |
AuthenticateFacebookInstantGameRequest.Builder |
clear() |
AuthenticateFacebookInstantGameRequest.Builder |
clearAccount()
The Facebook Instant Game account details.
|
AuthenticateFacebookInstantGameRequest.Builder |
clearCreate()
Register the account if the user does not already exist.
|
AuthenticateFacebookInstantGameRequest.Builder |
clearUsername()
Set the username on the account at register.
|
AccountFacebookInstantGame |
getAccount()
The Facebook Instant Game account details.
|
AccountFacebookInstantGame.Builder |
getAccountBuilder()
The Facebook Instant Game account details.
|
AccountFacebookInstantGameOrBuilder |
getAccountOrBuilder()
The Facebook Instant Game account details.
|
com.google.protobuf.BoolValue |
getCreate()
Register the account if the user does not already exist.
|
com.google.protobuf.BoolValue.Builder |
getCreateBuilder()
Register the account if the user does not already exist.
|
com.google.protobuf.BoolValueOrBuilder |
getCreateOrBuilder()
Register the account if the user does not already exist.
|
AuthenticateFacebookInstantGameRequest |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
com.google.protobuf.Descriptors.Descriptor |
getDescriptorForType() |
java.lang.String |
getUsername()
Set the username on the account at register.
|
com.google.protobuf.ByteString |
getUsernameBytes()
Set the username on the account at register.
|
boolean |
hasAccount()
The Facebook Instant Game account details.
|
boolean |
hasCreate()
Register the account if the user does not already exist.
|
protected com.google.protobuf.GeneratedMessage.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
AuthenticateFacebookInstantGameRequest.Builder |
mergeAccount(AccountFacebookInstantGame value)
The Facebook Instant Game account details.
|
AuthenticateFacebookInstantGameRequest.Builder |
mergeCreate(com.google.protobuf.BoolValue value)
Register the account if the user does not already exist.
|
AuthenticateFacebookInstantGameRequest.Builder |
mergeFrom(AuthenticateFacebookInstantGameRequest other) |
AuthenticateFacebookInstantGameRequest.Builder |
mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
AuthenticateFacebookInstantGameRequest.Builder |
mergeFrom(com.google.protobuf.Message other) |
AuthenticateFacebookInstantGameRequest.Builder |
setAccount(AccountFacebookInstantGame.Builder builderForValue)
The Facebook Instant Game account details.
|
AuthenticateFacebookInstantGameRequest.Builder |
setAccount(AccountFacebookInstantGame value)
The Facebook Instant Game account details.
|
AuthenticateFacebookInstantGameRequest.Builder |
setCreate(com.google.protobuf.BoolValue.Builder builderForValue)
Register the account if the user does not already exist.
|
AuthenticateFacebookInstantGameRequest.Builder |
setCreate(com.google.protobuf.BoolValue value)
Register the account if the user does not already exist.
|
AuthenticateFacebookInstantGameRequest.Builder |
setUsername(java.lang.String value)
Set the username on the account at register.
|
AuthenticateFacebookInstantGameRequest.Builder |
setUsernameBytes(com.google.protobuf.ByteString value)
Set the username on the account at register.
|
addRepeatedField, clearField, clearOneof, clone, getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMapFieldReflection, internalGetMutableMapField, internalGetMutableMapFieldReflection, isClean, markClean, mergeUnknownFields, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setField, setRepeatedField, setUnknownFields, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessage.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder>public AuthenticateFacebookInstantGameRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder>public AuthenticateFacebookInstantGameRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic AuthenticateFacebookInstantGameRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic AuthenticateFacebookInstantGameRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic AuthenticateFacebookInstantGameRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder>public AuthenticateFacebookInstantGameRequest.Builder mergeFrom(AuthenticateFacebookInstantGameRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder>public AuthenticateFacebookInstantGameRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws java.io.IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<AuthenticateFacebookInstantGameRequest.Builder>java.io.IOExceptionpublic boolean hasAccount()
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];hasAccount in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic AccountFacebookInstantGame getAccount()
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];getAccount in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic AuthenticateFacebookInstantGameRequest.Builder setAccount(AccountFacebookInstantGame value)
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];public AuthenticateFacebookInstantGameRequest.Builder setAccount(AccountFacebookInstantGame.Builder builderForValue)
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];public AuthenticateFacebookInstantGameRequest.Builder mergeAccount(AccountFacebookInstantGame value)
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];public AuthenticateFacebookInstantGameRequest.Builder clearAccount()
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];public AccountFacebookInstantGame.Builder getAccountBuilder()
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];public AccountFacebookInstantGameOrBuilder getAccountOrBuilder()
The Facebook Instant Game account details.
.nakama.api.AccountFacebookInstantGame account = 1 [json_name = "account"];getAccountOrBuilder in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic boolean hasCreate()
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];hasCreate in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic com.google.protobuf.BoolValue getCreate()
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];getCreate in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic AuthenticateFacebookInstantGameRequest.Builder setCreate(com.google.protobuf.BoolValue value)
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];public AuthenticateFacebookInstantGameRequest.Builder setCreate(com.google.protobuf.BoolValue.Builder builderForValue)
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];public AuthenticateFacebookInstantGameRequest.Builder mergeCreate(com.google.protobuf.BoolValue value)
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];public AuthenticateFacebookInstantGameRequest.Builder clearCreate()
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];public com.google.protobuf.BoolValue.Builder getCreateBuilder()
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];public com.google.protobuf.BoolValueOrBuilder getCreateOrBuilder()
Register the account if the user does not already exist.
.google.protobuf.BoolValue create = 2 [json_name = "create"];getCreateOrBuilder in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic java.lang.String getUsername()
Set the username on the account at register. Must be unique.
string username = 3 [json_name = "username"];getUsername in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic com.google.protobuf.ByteString getUsernameBytes()
Set the username on the account at register. Must be unique.
string username = 3 [json_name = "username"];getUsernameBytes in interface AuthenticateFacebookInstantGameRequestOrBuilderpublic AuthenticateFacebookInstantGameRequest.Builder setUsername(java.lang.String value)
Set the username on the account at register. Must be unique.
string username = 3 [json_name = "username"];value - The username to set.public AuthenticateFacebookInstantGameRequest.Builder clearUsername()
Set the username on the account at register. Must be unique.
string username = 3 [json_name = "username"];public AuthenticateFacebookInstantGameRequest.Builder setUsernameBytes(com.google.protobuf.ByteString value)
Set the username on the account at register. Must be unique.
string username = 3 [json_name = "username"];value - The bytes for username to set.