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Nakama C++ Client SDK 2.5.1
Client for Nakama Server
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Realtime match data received from the server. More...
#include <NMatchData.h>
Public Attributes | |
| std::string | matchId |
| The match unique ID. More... | |
| NUserPresence | presence |
| A reference to the user presence that sent this data, if any. More... | |
| int64_t | opCode |
| Op code value. More... | |
| NBytes | data |
| Data payload, if any. More... | |
Realtime match data received from the server.
| NBytes NMatchData::data |
Data payload, if any.
| std::string NMatchData::matchId |
The match unique ID.
| int64_t NMatchData::opCode |
Op code value.
| NUserPresence NMatchData::presence |
A reference to the user presence that sent this data, if any.