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Nakama C++ Client SDK 2.5.1
Client for Nakama Server
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Represents a realtime match. More...
#include <NMatch.h>
Public Attributes | |
| std::string | matchId |
| The ID of the match, can be used to join. More... | |
| bool | authoritative = false |
| True if it's an server-managed authoritative match, false otherwise. More... | |
| std::string | label |
| Match label, if any. More... | |
| int32_t | size = 0 |
| Current number of users in the match. More... | |
| std::vector< NUserPresence > | presences |
| The users currently in the match. More... | |
| NUserPresence | self |
| A reference to the current user's presence in the match. More... | |
Represents a realtime match.
| bool NMatch::authoritative = false |
True if it's an server-managed authoritative match, false otherwise.
| std::string NMatch::label |
Match label, if any.
| std::string NMatch::matchId |
The ID of the match, can be used to join.
| std::vector<NUserPresence> NMatch::presences |
The users currently in the match.
| NUserPresence NMatch::self |
A reference to the current user's presence in the match.
| int32_t NMatch::size = 0 |
Current number of users in the match.